CONCEPT ARTIST
PARADISE BAY
CLIENT
King

CONCEPT ART
I illustrated concept art for Gathering Events in Paradise Bay. Players received rare Decorations, Paths, Fences, and Harvesters by participating in an event.
For the Hot Air Balloon Event, players used farmable items to build a large blowfish balloon. I wanted to conserve land space, so the Grand Balloon, Bubbly Blaster Decoration and Friendly Koi Harvester floated on the water. I also thought water would be a unique Path that correlated with the aqueous event.

The initial art direction was to create a hot air balloon that grew in stages. I pitched a balloon that changes into planets in the Solar System, a cloud-shaped balloon that develops into a thunderstorm, and a blowfish in a growing fish net. The blowfish concept was simplified to preserve the polycount in its final stage.

For the Piñata Event, I wanted to give players more landscaping options by making Rosebush Fences and Flower Bed Paths.

For the Holiday Event, I pitched a floating Santa Sleigh.

I illustrated concept art of Pet Characters, Decorations, and Habitats.


I animated storyboards of pets interacting with their environments to pitch concepts in Adobe After Effects.



I illustrated concept art of Build Your Own Ships. Ships were broken into five collectible pieces: the Sail, the Hull, the Figurehead, the Crow's Nest, and the Frill. Certain ships were built by using Harvesters and Map Tables.



ASSETS
I illustrated Stickers that were traded in-game to obtain pets.
TOOLS
Adobe Photoshop, Adobe After Effects










