top of page

UI ARTIST

PARADISE BAY

CLIENT

King

PB_Events_3.jpg

CONCEPT ART

I illustrated concept art for Gathering Events in Paradise Bay. Players received rare Decorations, Paths, Fences, and Harvesters by participating in an event.

​

For the Hot Air Balloon Event, players used farmable items to build a large blowfish balloon. I wanted to conserve land space, so the Grand Balloon, Bubbly Blaster Decoration and Friendly Koi Harvester floated on the water. I also thought water would be a unique Path that correlated with the aqueous event.

PB_Events_2.jpg

The initial art direction was to create a hot air balloon that grew in stages. I pitched a balloon that changes into planets in the Solar System, a cloud-shaped balloon that develops into a thunderstorm, and a blowfish in a growing fish net. The blowfish concept was simplified to preserve the polycount in its final stage.

PB_Events_1.jpg

For the Piñata Event, I wanted to give players more landscaping options by making Rosebush Fences and Flower Bed Paths.

PB_Events_4.jpg

For the Holiday Event, I pitched a floating Santa Sleigh.

PB_Pets_4.jpg

I illustrated concept art of Pet Characters, Decorations, and Habitats.

PB_Pets_1.jpg
PB_Pets_2.jpg
!
Widget Didn’t Load
Check your internet and refresh this page.
If that doesn’t work, contact us.

I animated storyboards of pets interacting with their environments to pitch concepts in Adobe After Effects.

PB_Pets_3.jpg
PB_Habitats_1.jpg
PB_Ships_1.jpg

I illustrated concept art of Build Your Own Ships. Ships were broken into five collectible pieces: the Sail, the Hull, the Figurehead, the Crow's Nest, and the Frill. Certain ships were built by using Harvesters and Map Tables.

PB_Ships_3.jpg
PB_Ships_2.jpg
PB_Stickers.png

ASSETS

I illustrated Stickers that were traded in-game to obtain pets.

TOOLS

Adobe Photoshop, Adobe After Effects

!
bottom of page